Nodes
Shader Compiler
In-game shader compilation
Unreal Engine has several issues with stuttering due to the shader compiler. This feature allows you to compile shaders in-game, making the experience more seamless.
How to use
Drag and drop ABP_ShadersCompiler
to your menu level
Get reference to the actor and them call start
function from ABP_ShadersCompiler
- Warning: Avoid compiling shaders in editor mode, as this will compile the engine’s built-in materials and may lead to increased RAM usage.
Variables
Material Count
- Get number of material shaders compiled
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Material Length
- Get number of material shaders to be compiled
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Niagara Count
- Get number of niagara system compiled
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Niagara Length
- Get number of niagara system to be compiled
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Nodes
Start
- Start shader compilation
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Stop
- Stop shader compilation
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Events
On Started
- Event triggered when shader start to compile
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On Shader Compiled
- Event triggered when one shader has been compiled.
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On Fisnish
- Event triggered when all shaders compilation has ben finished.
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